📢 OFFICIAL ANNOUNCEMENTS & PATCH NOTES

News & Updates

Follow the latest development progress, balance patches, double boost events, and community milestones. All updates are synchronized in real-time from our official Discord channel.

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ANNOUNCEMENTAug 31, 2026
MiamiMiami

We went through the first wave of test applications and have accepted 30 ne...

We went through the first wave of test applications and have accepted 30 new testers. Congrats, if you have been notified by us!

However, applications are still open for another ~31 hours and we will accept another 5-10 testers depending on the numbers of applications we receive.

Thank you very much for your support!

~ DCO Team

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DCO CBT Application
ANNOUNCEMENTAug 25, 2026
MiamiMiami

DCO CBT Application

Hey all,

The form for Closed Beta Tester applications is now online for 1 week (until 9/1/2026).

Please answer the questions honestly! We are looking for a diverse group of testers so there are no answers that put you into disadvantage compared to other applicants.

Depending on the number of applications we receive, a part of the testers we accept will also be selected randomly.

Here is the link to the application form: https://forms.gle/PwXqrrnxJqcTYi8n9

Thank you very much for your patience & support! :convertHUG: 🫶

Sincerely

~ DCO Team

Closed Beta Tester application form for Drift City Origin

Note: if you send multiple applications, only the last one will be taken into account

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ANNOUNCEMENTAug 23, 2026
MiamiMiami

A long time has passed since the last official status update from our side...

Dear DCO community,

A long time has passed since the last official status update from our side and we are truly sorry that you had to wait such a long time.

We do understand the frustration of some of you, especially since everyones hopes were high during and directly after the OBT last summer.

Now -exactly one year after the OBT- we must admit that we as staff team got a little bit carried away by the hype and greatly underestimated how much work was still necessary for a release.

For this reason, we would like to give you a detailed status update of the things that have been worked on over the last months and an outlook on the future of this project.

What has been worked on since the OBT?

Although we already ran multiple Open Alpha Tests in the past, the OBT was the first real stress test for our server since the start of development. In the first days, up to 50 players were playing consecutively at the same time and it was foreseeable that some unknown, potentially game breaking bugs would surface.

We received a lot of bug reports from you -our community- and additionally we found a lot of potentially game breaking issues simply by reviewing the logs.

In the past year, we have fixed most of these game breaking bugs that we discovered during the OBT, including issues with players logging out but not being kicked out of the party, which also lead to issues in HUV partys, or Battle Zone rooms with slots filled by players that had already logged off or multiple players on the same slot.

Besides bugs, we also added multiple administrative features that we considered crucial for GMs to timely react to repeated rule violations and ban evasion in order to protect the game and the community once DCO is released.

After the most important bugs. issues and administrative features were tackled, we continued working on Battle Zone. We started with PVP rewards, which were still not implemented during the OBT but we considered important to have. At the same time, this also gave us the chance to fix some smaller issues with Channel Battle.

What will come next?

Since we have started working on Battle Zone again, our next and most important goal is to get Channel Battle up and running before the release. It is already implemented to a large extent but still needs some tuning. Additionally, there are a few smaller issues that we still want to fix before the release.

Meanwhile, there are still many fixes that have not been verified yet and need testing. We have to admit that in hindsight, it would have probably been smarter not to limit the scope to such a small group of testers but we did not really have the time during the past year to actively recruit new testers.

We have discussed this with the team and have decided to accept new testers during the still ongoing Closed Beta testing period. We will release an application form for new testers shortly.

While we approach the release, the CBT will continue with additional testers. During this period, we plan to verify the fixes and changes we made since the OBT and then run an additional Channel Battle test once it is fully ready.

When will the server be open to the public?

The staff team is in agreement that we do not want to drag testing out any longer than absolutely necessary. As soon as the fixes resulting from the OBT have been tested and Channel Battle is fully implemented and verified, we will begin discussing a potential release date.

Upon release, Channel Battle will however still be disabled. We are planning to enable it when we are confident that the server is running smoothly and people had enough time to adapt to DCO's system, which partially differs from other versions such as DCR or official versions like GCDC/ Skid Rush.

After that, we plan to introduce other features of the game (GT Championship, Neo City, etc.) with periodic updates.

Disclaimer regarding a potential release

DCO is based on an emulator that was written from scratch. This approach comes with a high customizability and allowed us -among other things- to implement our own parts and car system. Though, it also comes with the downside that even with extensive testing and changes to stabilize the server, there might still be smaller bugs in our code.

Please understand that we do not have the time and resources to fix all reported bugs in a timely manner. We will focus on potentially game breaking bugs or bugs that have a significant negative impact on the gaming experience. Smaller bugs will be fixed whenever there is enough time, but not at the expense of delaying the addition of new game modes.

Thank you very much for your patience and support. We are excited to continue this journey with you and will keep you updated!

~ DCO Team

(Note: Please refrain from contacting GMs directly to apply for testing. Applications will run over a Google Form that will be published shortly.)

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ANNOUNCEMENTNov 5, 2025
MiamiMiami

Some time has passed since our last announcement at the end of the beta tes...

Hello Everyone, Drifters!

Some time has passed since our last announcement at the end of the beta test in August. Therefore, we have decided to fill you in on the current state of DCO, as well as a potential release.

After the beta test, we had to work through a lot of bug reports and logs to determine what would be relevant for the release, as well as to identify the most urgent problems and determine the cause of these issues from an implementation perspective.

Initially, we thought we could address the most important issues and implement solutions within a few weeks, but we underestimated how long it would take to investigate all the errors and bug reports produced during the test phase and to develop possible solutions.

Additionally, some private commitments took priority over our work on DCO, further slowing down development.

Nevertheless, we have worked on fixes for some of the most urgent bugs affecting BZ, such as an issue that caused BZ room lobbies to show the same player multiple times even when they were not actually present, and for UC, such as issues that prevented people from starting UC and seeing the final boss HUV move.

Please understand that we still cannot provide a specific release date because a few important issues still need to be dealt with. We will try to keep you updated on the status of DCO more frequently going forward.

Thanks for your patience!

Best wishes,

~DCO Team

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ANNOUNCEMENTAug 21, 2025
MiamiMiami

As you have already noticed, the server is now closed as the Beta testing h...

Hey Everyone,

As you have already noticed, the server is now closed as the Beta testing has officially come to an end.

First of all, we just wanted to thank everyone who participated in the test for their great support 🫶 . We still have a lot of work to do for the release, but this has definitely moved us a significant step forward.

Here are some numbers about your activity during this test:

  • 340 accounts were registered via the website
  • These 340 accounts created 361 characters
  • All Characters together own 1,021 cars, 21,440 items (including visuals), and absolved 28,776 quests
  • Over 80 bug report threads were opened (and a lot more were reported in the initial thread opened by the mods!)
  • Almost 23 Million logs (!!) were produced (that we have to work through now - yikes! :dstWHY: )

Also a special thanks to those who have donated to us via Nitro Subs or Patreon. Your support helps this project a lot and is greatly appreciated! We hope we can pay you back with a fun Drift City experience once the server is officially open.

We will keep you posted on the current state of the development as well as a potential release date - so stay tuned! 🚀

Best wishes,

~DCO Team

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ANNOUNCEMENTAug 17, 2025
MiamiMiami

We just wanted to let you know that the Beta testing phase is drawing to a...

Hey Everyone,

We just wanted to let you know that the Beta testing phase is drawing to a close.

The server will be open until <t:1755720000:F> for testing. Please be reminded to secure your Beta tester rewards until then.

So far, the Beta has been a huge success for us, and we've been surprised by the high level of engagement, especially in the first week. This has helped us find a bunch of game-breaking bugs that we wouldn't have otherwise. So, we want to say a big thank you to everyone who tested and diligently reported bugs to us.

We think we've figured out most of the major problems at this point, and we're already working on fixes and making the server and game more stable for you.

After the beta, we'll test these fixes with a small group of selected testers, since this approach has proven to be quicker once the bugs and their causes are known.

Once all the major bugs have been squashed, the server will be up for everyone to play on.

Right now, it's hard to say how long this will take because we still need to figure out the exact scope of some of the issues that have been identified. But, based on our initial estimate, it'll probably take around 4 weeks.

We hope to have you back when the time comes!

Sincerely,

~DCO Team

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PATCH UPDATEAug 13, 2025
MiamiMiami

RT Patch:

RT Patch:

  • Only players with at least 10 hits during RT get the reward mito and box (even if they are lucky driver)
  • Errors because RT hit drops could not be given to players do not cancel the hit itself
  • Made the RT implementation more robust to unexpected errors
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ANNOUNCEMENTAug 10, 2025
ByteByte

With the Daily Mission update, all progress in this regard has been reset.

With the Daily Mission update, all progress in this regard has been reset.

  • Fixed a bug that didn't let Mitro enter while doing a quest.
  • Fixed a bug that shows more pages in the Auction House, as it should.
  • Fixed a bug that doesn't update VS Inventory when someone opens a box.
  • Daily missions have been improved.
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ANNOUNCEMENTAug 9, 2025
YauxoYauxo

Please take note of the recently released

Please take note of the recently released

While some rules will not fully apply during the beta test (e.g., intentionally finding bugs, experimenting with features), we want to make it clear that cheating during the beta - without the intent to report a bug or exploit - remains a bannable offense. Especially if done to reach beta participation rewards.

Violations may result in your beta account being locked. Depending on the severity, your beta participation rewards may be withheld, and in serious cases, the ban may carry over to the full release.

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PATCH UPDATEAug 6, 2025
ByteByte

Content Update.

Content Update.

Quests:

  • Main Storyline Quests: Some Tailing missions have been changed to Speed Limit missions
  • Repeatable Quests: All Repeatable Quests now have improved rewards
  • Repeatable Quests: Repeatable Quests now become available at Level 31, with all Repeatable Quests available at Level 71
  • Daily Quests: Updated Daily Quests so that there is more variety in quests to complete for rewards
  • Daily Quests: Updated rewards for Daily Quests

Changes:

  • Small Gift Box will now drop a proper amount of EXP and Mito, along with a bonus Large Gift Box, if you are lucky
  • Mysterious Gift Box will also do the same
  • Some Items' sell price have been adjusted

Fixes:

  • Cras Repeatable Missions have been translated
  • Super Booster description text displays properly
  • Near Aerokit's Interior is no longer colorable
  • Shiny Star Roof Item size has been scaled down
  • Basic and Advanced Manufacturing Kit textures have been swapped back
  • Solo Patrol drops Solo Patrol Box now
  • Party Patrol drops Party Patrol Box now

BZ patch incomding in a few minutes!

Server is back up

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ANNOUNCEMENTAug 5, 2025
ByteByte

INFO: Every Mito drink owner gets an extra 4 days on their current mito dri...

INFO: Every Mito drink owner gets an extra 4 days on their current mito drink time.

  • Fixed Mito Drink.
  • Fixed a bug that prevented the Rush Time Boss Box / Lucky Driver Box from appearing in the inventory after RushTime.
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ANNOUNCEMENTAug 4, 2025
YauxoYauxo

Please post a new thread in the category if you think youve found a bug. I...

Hello Everyone, thanks for posting all the bugs so far. Since we now have a rough overview over all the bugs that we'll have to deal with, we're switching how bugs are submitted.

Please post a new thread in the category if you think youve found a bug. If you notice that there has been another thread already created for the very same bug, please post your information about it in there. Be as descriptive as possible. This way we're able to gather information more reliable on bugs that are a bit more difficult to fix.

Thanks!

  • Fixed a logout bug that didn't let successful removal players from Party, RushTime, Chase, Races and UC.

The server just got a settings update.

Fuel cost are now 20Mito/L instead of 30Mito/L.

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ANNOUNCEMENTAug 3, 2025
ByteByte

- Fixed V Grade of message.

  • Fixed V Grade of message.
  • Slot items are now consumed when used.
  • Fixed Combo/Crash Rewards.
  • Internal BZ improvements.
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PATCH UPDATEAug 2, 2025
ByteByte

Another server patch is done for y'all! :kekw:

Another server patch is done for y'all! :kekw:

  • 2nd assists from VS items will be now also applied.
  • Fixed license conditions for deliveries.
  • Fixed position bug (AGAIN, AND I HOPE FINAL).
  • Fixed an F4 bug that only visually removes Mito, and returns after login.

Here we go again, fixes over fixes.

is now available for everyone.

General:

  • Fixed a bug that triggered Instant Request in Taipei.
  • Instant Request will be now rolled correctly.

Missions:

  • ROO and OMD now give the same EXP and Mito, and will take you to Level 80.
  • [Shed Light on the Secret - 2] Mission drops Boarding Coupon.
  • [Truth?] and [1 vs 1] missions have easier HUV to arrest.

Drift Shop:

  • Hyper Booster shows the correct price of 30,000 Mito.
  • Sticker Glue price has changed from 250,000/Unlimited to: 7 Days: 10,000 Mito, 30 Days: 30,000 Mito, 90 Days: 90,000 Mito, and 365 Days: 360,000 Mito to fix the Stickers not being visible to your car error.

Changed Beta Test reward requirement of Level 80 reward due to the change of OMD Mission EXP:

Finish the Main Quest (end of Oros) or reach Level 80

--> 1x Birdie RTI Tutorial Aerokit (Permanent), 1x Inventory Expansion, 1x Triple Drink Set (7d), 500 G-Coin.

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The server is up and running!
PATCH UPDATEAug 1, 2025
MiamiMiami

The server is up and running!

The server is up and running!

We are currently working on the issue that some of you experience when running the Launcher, that it always attempts to redownload the driftcity.exe.

Please note that if you keep getting the "The client has been modified" error, the reason could be that Microsoft Defender keeps deleting certain files from your Client folder. To ensure that Defender does not modify your Client folder, check your Defender history and consider configuring an exception for your Client folder and/or Launcher.exe. (See https://discordapp.com/channels/1008541028690694174/1191059572182491156 on how to configure an exception in Defender).

Enjoy the Beta :dco: and open a thread in if you encounter any technical issues!

Please post bugs into

Please post balancing feedback into

Also quick note for those that had issues with the Full Client Download on the website:

Apparently, MEGA has an upload limit for guest users (without account) around 1.6GB per 6 hours. Here are a few temproary solutions:

Please excuse the inconvenience! We are currently looking for a better long-term solution.

Drift City Origin Full Client

Congratulations, you guys did it! Our game server crashed, but don't worry, our master is now taking care of the problem. As a thank you, you will all receive an inventory level as a gift. Have fun :Peepo_SipSpin:

Our first patch is ready! Only Server side.

Small but important changes:

  • An area issue has been fixed (yes, the bug which crashed our game server).
  • The default position after the tutorial has been moved.
  • The item drop sound (YES, I LOVE IT TOO) is back.

Server just got a update, means its now active, without restart.

The auction tax for normal items (including keys) is now 10% instead of 15%.

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Small update: The full client + launcher is also now available for download!
ANNOUNCEMENTJul 31, 2025
ByteByte

Small update: The full client + launcher is also now available for download!

Small update: The full client + launcher is also now available for download!

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ANNOUNCEMENTJul 29, 2025
YauxoYauxo

here's some extra information about the open beta test.

Hello Everyone,

here's some extra information about the open beta test.

When, where and how

The server will open at 8/1/2025 and you may register an account and download the launcher through our website https://driftcity.eu/. Even if you took part in one of the previous tests, you will have to redownload the launcher and game files. You will not be able to log in before the just mentioned date. We'll be posting a small announcement once online.

Participation Rewards

By participating in the open beta test, you'll be eligible to earn rewards that will be distributed onto the release version of the game. These rewards are as follows:

Reach Level 20
--> 1x Open Beta Reward Box, 1x Launch Wheels (Permanent)

Reach Level 40
--> 1x Open Beta Reward Box, 1x Launch Booster (Permanent)

Reach Level 60
--> 1x Open Beta Reward Box, 1x DCO Launch Roof Item (Permanent), 1x V2 Upgrade, 1x V3 Upgrade

Finish the Main Quest (end of Oros) or reach Level 80
--> 1x Birdie RTI Tutorial Aerokit (Permanent), 1x Inventory Expansion, 1x Triple Drink Set (7d), 500 G-Coin

Activity Reward (any of the following, limited to one reward: 10x UC, 50x Patrol or Party Patrol, 10x Rushtimes, 100x BZ Races, 50x Delivery, 50x Chases)
--> 1x Inventory Expansion

(1x Open Beta Reward Box contains 20x Season Tokens, 3x Bacchus F, 10x Warp Item)

Rewards will be handed out based on the connected Discord account. That said, please make sure that you use the correct Discord account when signing up for the open beta test, we wont transfer earned rewards onto another account.

Bug Reports

Bugs can be reported in this thread once the beta goes live:

We'll keep the option open to reward any first bug report that leads to a fix of any critical issue to be rewarded with an appropriate amount of G-Coins.

As always, feel free to post any questions in

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ANNOUNCEMENTJul 15, 2025
YauxoYauxo

after tons of bugfixes, new developments and a great amount of rebalancing...

Hello Everyone,

after tons of bugfixes, new developments and a great amount of rebalancing based on your alpha test feedback, we're glad to announce that we are planning to open up our beta test server on the 1st August 2025!

We'll probably share more information just before the actual test and through if questions pop up, but here are some key points that might interest you:

  • The beta test will run for roughly 2-4 weeks, potentially longer if major issues are found and fixes need to be tested.
  • Everyone will start with a level 1 character with no additional aids - just like how it'll be on release.
  • Towards the end of the beta, we'll be spawning high-end equipment and give away free stuff so everyone is able to test the endgame a little bit.
  • Participation in the beta test will reward small ingame goodies which will be distributed in the release version. More infos on this later.
  • Progress from previous alpha tests will not carry over to this beta test, and the progress made in the beta test will not carry over to release (data will be wiped).
  • Channel Battle will not be part of release, max level will be capped to 80.

This is our last testing period before release. Depending on how the beta test goes, we might not be far away from it. We'll be keeping you updated during the beta period on how confident we're feeling about releasing soon after the test.

Thanks for following and supporting us in our development and we hope that you guys are looking forward to breaking stuff soon :starCAR:

Feel free to ask any questions about this in

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ANNOUNCEMENTFeb 25, 2025
MiamiMiami

We were able to find the issue that caused the "500 Internal Server Error"...

Hi all,

We were able to find the issue that caused the "500 Internal Server Error" during Discord authentication on the website.

Some time ago, a community member reported that our bot asks for permission to join servers, which should not be necessary because it was not being used. We thus decided to remove the permission request but surprisingly the bot was still able to add my test account to the Discord server. Apparently, I had granted it the permission some time in the past and it seems like even after leaving the server again the permission is still there 🤔 Anyway, we now removed the part of the authentication process where the bot automatically adds you to the Discord server, meaning from now on it is necessary to manually join the DCO Discord server before being able to authenticate and create a game account on the website.

The error handling on the website, to put it kindly, still has a lot of room for improvement, so people that find us via the website first will probably have no clue why they are unable to register. While we are looking for a better solution, we ask you to help out anybody that you know of, who is interested in playing DCO but is not yet member of our Discord server.

Thanks in advance!

Best

~ DCO Team

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ANNOUNCEMENTJan 31, 2025
YauxoYauxo

As you might have noticed, we havent had too many updates lately. Next to f...

Hello Everyone, we just wanted to give you guys a quick sign of life and update you to what's been happening lately.

As you might have noticed, we havent had too many updates lately. Next to fixing and cleaning up code here and there, we're still working on channel battle, which turns out to be a greater task than initially anticipated. The channel battle system is deeply connected to various other systems (lots from the battlezone) which means that we'll have to refine these first, which stacks up in workload. As of right now, we've gotten to the point where channel battle is able to start, we can create / join rooms, start the actual race and set room settings. Theres still a bunch more to do to be able to actually test it in public, but we'll of course let you guys know when that happens.

Besides that we've had some irl incidents within the team as a team member's house caught fire. Without going too much into detail, it slowed down the progress for a bit as well.

Once again, we thank you guys for your patience and hope that we can soon get to a beta-testable state!

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ANNOUNCEMENTDec 20, 2024
ByteByte

The server is now closed, and the year is drawing to a close. We have achie...

The server is now closed, and the year is drawing to a close. We have achieved an incredible amount this year - steps that we could hardly have dreamed of at the beginning. We would like to thank you from the bottom of our hearts! 💖:pepehappy:

None of this would have been possible without your support, your ideas and your commitment. You have inspired us, motivated us and helped us to grow.

We are proud of what we have created together and look forward to starting a new, exciting chapter with you.

Thank you for being a part of this Community!

~ DCO Team

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ANNOUNCEMENTDec 6, 2024
ByteByte

The server will go online in about 1 hour.

Hello Everyone, !

The server will go online in about 1 hour.

The patch is ready to download.

The database got a reset. you can re-register here already: https://alpha.driftcity.eu

see you :^)

The server is now online until <t:1734714000:f>.

Have fun!

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ANNOUNCEMENTDec 2, 2024
ByteByte

As we are heading towards the end of the year, we would like to inform you...

Hello Everyone, !

As we are heading towards the end of the year, we would like to inform you that we will open our server between 12/6/2024 and 12/20/2024 to test our bug fixes.

This will probably be the last alpha before we fully implement CB.

Small statistics about what happened in the last alpha:

  • Over 200 characters were created.
  • Over 1,300 cars were created.
  • Over 15 crews have been created.
  • Over 700 stickers have been created.
  • Over 210,0000 items were created.
  • Over 9,500 VS items have been created.
  • Over 2,500 quests have been completed.
  • Over 50 friendships were made.

We continue to work on improving DCO, together with the community!

Best regards,

DCO Team

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We have added a possibility to have separate channels for some languages.
ANNOUNCEMENTOct 13, 2024
ByteByte

We have added a possibility to have separate channels for some languages.

We have added a possibility to have separate channels for some languages.

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ANNOUNCEMENTOct 11, 2024
ByteByte

It's time, !

It's time, !

We are excited to announce next alpha of Drift City Origin! This is a significant step in our journey, and we’re thrilled to share it with you.

When:

From 10/18/2024 to ~10/25/2024

How to Participate:

If you’re interested in being part of our alpha testing group, please check out .

What we've added for this alpha:

  • Auction House
  • Unlimited SBB
  • Improved sticker resolution
  • Reworked Inventory System
  • Reworked DriftShop System
  • Reworked Statistic calculation
  • New Chase Reward calculation

Thank you for your support as we work towards creating something amazing!

Best regards,

DCO Team

Information about the new chase reward calculation can be found here: https://discord.com/channels/1008541028690694174/1101949863656177664/1294323002846089216

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ANNOUNCEMENTAug 25, 2024
YauxoYauxo

we'd like to give you guys a quick rundown on what we've been working on in...

Hello

we'd like to give you guys a quick rundown on what we've been working on in the past few months from around the last alpha test. This wont be a changelog, but it should give you a good idea on what we changed, added or improved upon.

As always, we've been busy on fixing small bugs here and there. These are things such as fixing a bug with stickers which made them invisible, some weird interactions from Undercity which made it impossible to start a new Rushtime, or fixing issues with the EXP and Mito calculation when bonuses (drinks, mita, etc...) are applied.

As far as major changes and improvements go, we've upgraded onto a newer Skidrush client to have access to higher quality stickers. We've also been spending some time to reimplement the unlimited driftboosting system, which we'd like to test with the next alpha test. Besides that, the License system is now functionally finished, Delivery has been rewritten to be less error-prone and HUV has received new "meta values".

In terms of balance, the just mentioned "meta values" (I really dont know how to call them) will help us balance the rewards a chase will give each player in the party depending on their damage and where they started the HUV chase. This should help us combat afk-HUVing specifically. Other than that we've been cooking something special for Laptime and/or Quickmatch, but more on that once we actually implement something.

As always, check progress-tracker every once-in-a-while to see where we're at. We're still actively working on Channel Battle - which is a huge thing to tackle - and will report back once we've fully implemented it.

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ANNOUNCEMENTJul 13, 2024
ByteByte

I would like to take a moment to talk about what's coming next.

Hello !

I would like to take a moment to talk about what's coming next.

First of all, thank you all for being here, together with the community we want to provide the best service possible in the future.

  • Major Feature:

On our list we currently have Channel Battle, a super important feature. The work on it has started and is making progress.

  • Crew:

Crew is getting some bug fixes, and better refresh times for various things such as crew grade.

  • Sticker Resolution:

We finally have the possibility to improve the sticker quality, and we will use it. a small preview can be found here (https://discord.com/channels/1008541028690694174/1008541029131100190/1261538828880187475).

Best regards,

~ DCO Team

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ANNOUNCEMENTJun 15, 2024
MiamiMiami

The current Alpha Test has ended and the server is closed again for now. Th...

Hello

The current Alpha Test has ended and the server is closed again for now. Thanks to everyone that helped testing and reporting bugs. Stay tuned for the next Alpha Test as we plan to work on a big feature during the next weeks!

~Regards DCO Team

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ANNOUNCEMENTJun 7, 2024
ByteByte

Server will going online in some mins for **1 week**, focus in this alpha i...

Hello

Server will going online in some mins for 1 week, focus in this alpha is on RushTime and RealMatch. For problems/bugs please create a thread here:

Account have all been reset!

have fun

Most notable things that have been changed for this Alpha are...

  • Itemdrink only has a 50% chance to drop two items
  • Rushtime drops have been adjusted (not final)
  • Everyone shares rewards when the Rushtime Boss has been defeated (Boxes have no function yet, Mito works)
  • Realmatch has three different cars (April (slow), Spirit (fast), F1 (unlimited boost))
  • RM and RT Schedule have been implemented

Happy testing!

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ANNOUNCEMENTMay 18, 2024
MiamiMiami

We apologize for the long time without any server development updates! We h...

Hello

We apologize for the long time without any server development updates! We have been working on Rush Time for the last few weeks, addressing some issues that caused larger delays than expected. However, rest assured that we are working hard in the background and making steady progress. We plan to announce the next alpha test as soon as we have something for you to test.

Thanks for your patience 🙏

~Regards DCO Team

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ANNOUNCEMENTApr 5, 2024
MiamiMiami

Server is open now until <t:1713132000>. Have fun testing!

Hello

Server is open now until 4/14/2024. Have fun testing!

Published from official Discord announcementsDiscuss on Discord